From what I saw, I believe they are on the right path. The developers are keen to make this a laid-back and fun title that appeals to existing fans and new players alike. On top of this, there is a creative sandbox mode to enjoy as well as plenty of sub-areas and multiple houses to improve. However, undoubtedly there will be more added in the coming months that’ll alter the gameplay further still. 3 notable changes from the demo were the demolition method, painting technique, and rubbish collection. Alongside this, some wonderful new mechanics improve your DIY tasks. Accordingly, fans of the original will see some massive improvements, a community-based approach, as well as a subliminal story that enhances the experience. The much bigger, stronger, and hungrier team has put their hearts and soul into this new endeavour. This house needs to be demolished, not flipped.A lot can change in 4 years, and House Flipper 2 demonstrates this perfectly. It’s like someone pulled all of the fun out of The Sims, and I cannot recommend anybody buy something that so actively works to not be fun. In fact I felt like it was actively working against any fun I might have had with awful controls, tedious mission structure and hideous graphics. While some games like Goat Simulator don’t need proper graphics or physics to sell a game, sadly House Flipper doesn’t have the charm or humour to pull it off. You can buy new houses for yourself, but it’s a lot of work to get to these for very little gain. Often when your customer wants a certain item of furniture, instead of the game having it ready in a mission brief for you to place, you instead have to needlessly trawl through the menu system or search each item by the letter. The menu system is slow and confusing to navigate, with tiny text that can’t be adjusted whether in docked or handheld. It was satisfying to fulfil my client’s wishes and put together a baby’s room with a new crib and some pastel paint, but again with every action the game was just frustratingly tedious or cumbersome. This was the nearest I came to having any fun. When renovating houses you will need to order items from the menu’s catalogue, then move and place them in the room. Bafflingly, there is gyro control, but it doesn’t move the cursor, instead it simply acts to press the action button, echoing what were likely the worst moments of the Wii era. No matter what tool you’re using this is an exercise in wrestling your controls to align the cursor and actually accomplish anything at all. ![]() Even getting into missions is pointlessly hard, as you have to enter a house and approach a laptop to do anything and the cursor is particularly difficult to contain at these points.Īligning tools is rage-inducingly difficult, with motion controls doing nothing to help. ![]() This somehow made picking up rubbish even more of a chore than real life, and not quite the cathartic escape I would want. All of these are done awkwardly and slowly, as it’s clear you had to use a mouse on PC versions, but here the cursor struggles to move properly and to find items. You’ll be cleaning most houses by picking up discarded and old items, brushing the floors and even cleaning the windows. Of course, it is up to the player to add a bit of visual flair to most of these properties, but a lick of paint can’t improve the visuals. It feels like the game was slapped together with the bare minimum of assets, and the dull lack of personality was consistent with every house I visited. Upon booting the game, it’s clear House Flipper is lacking in either graphical detail or artistic design, which when I’m being asked to decorate rooms repeatedly is disappointing. I truly cannot overstate how ugly this game is at all times. ![]() But does the game achieve the goal of making this work fun? Or does this home need some more improvement? Well, in House Flipper from prolific developer Ultimate Games, you are tasked with renovating, decorating and selling a series of houses in the hopes of making a profit. Simple tasks like picking up weeds, working a farm or taking care of a virtual dog are all given a sense of joy when they’re not quite as real or serious as life demands. There’s so much to be said for the joy of mundanity in video games.
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